is an Armature?
An armature is another word for a skeleton or
puppet. It is the basis for sculpting a figure. The armature is a pre-made
human frame which you can pose and use as the start of a new figure sculpture.
It speeds up the process and gives you a head start and also keeps the scale a
You can sculpt a figure without using an
armature - but you will have to carefully measure the proportions of the figure
each time - the armature does this for you.
The Ebob Armature also
comes complete with a face already - so if you're not confident in attempting
that level of detail you can use the face already on the armature.
you need a different face - you can add putty to the head -
remove the head and make a new one.
The first step of course is think. Plan your mini and
decide exactly what you want to do. I decided I wanted to create an archer -
probably a Ranger, and I also decided that I wanted to give the figure an
interesting pose - so the first step was to prepare the base.
thing was to look outside in the street for a suitable rock. I found a bunch
of nice little stones in an ally way nearby and harvested them. Selecting one
that suited my purposes, I filled the slot in the base with some green, and use
some more green to cement the stone to the plastic base - applying some super
glue to speed up the process.
This is the most important stage of your sculpt - get
this right and your finished sculpt will look dynamic and full of energy. It's
worth spending the time to get this right. I actually spent more than a day
getting this pose right - setting the armature, adjusting it - unsticking it -
sticking it again... as you can see I played with so much I broke off both legs
and the right arm in the process - but they are easily reattached with some
green and set with superglue. I removed the hands in advance also - knowing
that I would need to sculpt my own for this mini.
Posing the Armature
Check the pose from all angles to be sure
you've got it just right. The arm is reattached and fixed with green and glue.
Work from the
I tend to start with the feet and work up. Adding a
small amount of putty the foot, take your sculpting tool and stretch it around
the leg and foot of the armature - keeping your sculpting tool wet either with a
damp sponge or with your tongue - to stop it sticking to the putty.
Work on up!
some work we have the basic boot shape. More putty is added as we move up the
leg of the figure.
figure now has one leg - we can add more detail later - for now just quickly
bulk up the figure. Move on the other leg now.
With most of the
figure bulked out with an basic layer of putty - the bow is formed using some
wire. The bow will further developed with putty and the hand can now be added.
More detail is added
to the clothing of the body and the gloved hand is finished and a wire arrow
fitted. Remember that at various stages I have allowed the putty to harden
before moving on - this is probably day 2 of the process.
Final details are worked on until you are
happy with the finished model. But the purpose of this article is to show how
the armature is used.