| Introduction |
 What
is an Armature?
An armature is another word for a skeleton or
puppet. It is the basis for sculpting a figure. The armature is a pre-made
human frame which you can pose and use as the start of a new figure sculpture.
It speeds up the process and gives you a head start and also keeps the scale a
proportion consistent.
You can sculpt a figure without using an
armature - but you will have to carefully measure the proportions of the figure
each time - the armature does this for you.
The Ebob Armature also
comes complete with a face already - so if you're not confident in attempting
that level of detail you can use the face already on the armature.
If
you need a different face - you can add putty to the head - or simply
remove the head and make a new one.
|
| Getting
Started |
 Where
to start?
The first step of course is think. Plan your mini and
decide exactly what you want to do. I decided I wanted to create an archer -
probably a Ranger, and I also decided that I wanted to give the figure an
interesting pose - so the first step was to prepare the base.
|
| Preparation |
The base
First
thing was to look outside in the street for a suitable rock. I found a bunch
of nice little stones in an ally way nearby and harvested them. Selecting one
that suited my purposes, I filled the slot in the base with some green, and use
some more green to cement the stone to the plastic base - applying some super
glue to speed up the process.
|
| The Pose |
 Posing
the Armature
This is the most important stage of your sculpt - get
this right and your finished sculpt will look dynamic and full of energy. It's
worth spending the time to get this right. I actually spent more than a day
getting this pose right - setting the armature, adjusting it - unsticking it -
sticking it again... as you can see I played with so much I broke off both legs
and the right arm in the process - but they are easily reattached with some
green and set with superglue. I removed the hands in advance also - knowing
that I would need to sculpt my own for this mini.
|
| Double
Check |
  Still
Posing the Armature
Check the pose from all angles to be sure
you've got it just right. The arm is reattached and fixed with green and glue.
|
| On with
the putty! |
 Work from the
bottom up.
I tend to start with the feet and work up. Adding a
small amount of putty the foot, take your sculpting tool and stretch it around
the leg and foot of the armature - keeping your sculpting tool wet either with a
damp sponge or with your tongue - to stop it sticking to the putty.
|
| Stick the
boot in! |
 Work on up! After
some work we have the basic boot shape. More putty is added as we move up the
leg of the figure.
|
| Moving up |
  The
figure now has one leg - we can add more detail later - for now just quickly
bulk up the figure. Move on the other leg now.
|
| Bulking
up |
 With most of the
figure bulked out with an basic layer of putty - the bow is formed using some
wire. The bow will further developed with putty and the hand can now be added.
|
| Adding
detail |
 More detail is added
to the clothing of the body and the gloved hand is finished and a wire arrow
fitted. Remember that at various stages I have allowed the putty to harden
before moving on - this is probably day 2 of the process.
|
| Finishing
|
Final details are worked on until you are
happy with the finished model. But the purpose of this article is to show how
the armature is used.
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